Meta
Quest Store

Key problems

Scalability (catalogue + screen sizes +
accessibility + use cases + devices)

Approach

Product

Product strategy

Team

Design team & XFN partners / leadership story

Design leadership x AI

Focus on the vision, using AI as a tool to accelerate output to build a backlog of tasks for our engineering team to build —vs— 1-off experimental changes from 4+ teams building into the surface.

Approach 1

Simplified browse page rhythm with editorial content integrated naturally across relevant pages. Each page has a distinct head / body / tail to supercharge above the fold, ensure predictability and engagement while scrolling and never lead people to dead ends.

Approach 2

A cinematic editorial system that scales across every surface — giving each genre and mood its own visual identity while maintaining a coherent platform language.

Approach 3

Vibe-based curation replaces rigid category grids, letting users browse by feeling and context rather than navigating a taxonomy built for a catalog a tenth the current size.

Approach 4

Spatial-first interaction design — every pattern is validated in headset, prioritizing comfort, legibility at distance, and the unique reading posture of VR users.

Approach 5

Cross-platform parity with a shared design language across headset and mobile, reducing handoff complexity and giving users a consistent mental model regardless of where they browse.

Approach 6

Friction reduction at every layer — from streamlined purchase flows and persistent context to smarter defaults that get users to their first download in four taps or fewer.

Solution

Every screen feels like it was built for you—because it was.
Editorial guides discovery at every layer
Supercharged above the fold
Scalable & accessible
Predictable and interesting page rhythm
No dead ends

Impact

improvement in app conversion rate

avg. taps from browse to download (down from 11)

reduction in browse-to-purchase time

user satisfaction score post-launch

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